F*** THIS JOB!
Destroy as much company property as you can!
CONTROLS:
[A+D] - Move side to side
[L-SHIFT] - Boost
[SPACE] - Jump
[TAB] - Hold to show rear view mirror
Iteration 1 (Password: gdev2)
ITERATIONS:
- Adjusted boost spawns to be more frequent
- Revamped the boost system which now rewards players for saving their boost to get a better and faster boost at certain thresholds
- Added a jumping mechanic and new rooms that utilize it
- "Damages Caused" value now increases with the distance traveled
- Added new sound effects & revamped particles
- Movement is now possible with A+D & arrow keys
This was a fun project to revisit. Getting peer feedback helped a ton with communicating game elements and observing different play styles. One thing I focused on heavily during the playtest session was the relationship between boost and points. Having a set of people who preferred to go for one or the other gave good insight into how the game would play out if players stuck to just one, leading me to a more cohesive and fleshed-out system. Also, testing with players who weren't as familiar with mouse and keyboard controls helped me fine-tune how the game felt and played. Some players even gave great suggestions on what to add, but in the end, I only adjusted game elements that were directly involved with what I was testing for. Adding new mechanics or level types without properly implementing feedback from a previous test would get very messy very quickly. Overall, this project helped grow my experience with the iterative game design process, and I would love to revisit an older project, or this one again, and try something similar.
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